Sessions
WHEN IN THE WILD
WitW - Session 55
The party attempts to flee Marshven on their newly functional airship, only to hit a dragon shaped snafu.
WitW - Session 54
The party was thrown into the tick of battle, expecting to retrieve the magic battery for the airship.
WitW - Session 53
After calming the Githyanki, the party found the Arcane projector they were after was a fake and went in search of a real one.
WitW - Session 50
Victor Kane rises as a Red-Eye ready to take on the party in their vulnerable state.
WitW - Session 47
The party parts with the Hammerholders and continues to Burakrin village- a secretive halfling refuge.
WitW - Session 46
The party delves further into the dark cavern, ready to fight the source of the whispers and ever-watchful eyes.
WitW - Session 45
The party travels deeper into the mines, uncovering strange psionic magic.
WitW - Session 44
The party celebrates Jeatz’s rescue then heads to Fellvein to travel under the mountain.
WitW - Session 40
A secret tunnel takes them to a hidden entrance beneath Lightwatch Tower.
WitW - Session 38
Having slain the dragon, the party takes a detour from their rescue mission to plunder its hoard.
WitW - Session 37
The party set off with their new guide Tyundra Leephalia to take them to save Jeatz. Many threats lie between them and Lightwatch, however.
WitW - Session 36
The carrion beast revealed a druid, who handed her thorny crown to Almyre, then fled to the forest. Odegaard showed up at the worst possible moment.