Sessions
WHEN IN THE WILD
WitW - Session 61
The crown of the Summer Court finds a new home, and the party heads to the spring court to investigate the growing shadowy threat.
WitW - Session 60
The undead commander rushes towards Lord Cyanin in a last gasp as the battle for the Autumn court concludes.
WitW - Session 58
Thrown back into the Wild, the party sets off on a rescue mission to save their friends.
WitW - Session 57
The party arrives at the throne, ready to take on King Melchior once and for all.
WitW - Session 56
Aboard the airship, they speed to Lucivatus avoiding being spotted by traveling through stormy peaks.
WitW - Session 55
The party attempts to flee Marshven on their newly functional airship, only to hit a dragon shaped snafu.
WitW - Session 54
The party was thrown into the tick of battle, expecting to retrieve the magic battery for the airship.
WitW - Session 53
After calming the Githyanki, the party found the Arcane projector they were after was a fake and went in search of a real one.
WitW - Session 50
Victor Kane rises as a Red-Eye ready to take on the party in their vulnerable state.
WitW - Session 47
The party parts with the Hammerholders and continues to Burakrin village- a secretive halfling refuge.
WitW - Session 46
The party delves further into the dark cavern, ready to fight the source of the whispers and ever-watchful eyes.
WitW - Session 45
The party travels deeper into the mines, uncovering strange psionic magic.
WitW - Session 44
The party celebrates Jeatz’s rescue then heads to Fellvein to travel under the mountain.